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We live in a visual environment whose aesthetics are increasingly determined by digital media and we keep turning into users of predefined computer and software based processing technologies. The aesthetics created in this way have become more and more interchangeable. A rich variety of visual manifestations is now on the verge of withering away be it in the fields of architecture, graphic arts, photography or other design disciplines, which nowadays make use of computer-based processing techniques. It is time to develop more specific and individual forms of expression with computers and to achieve a more creative approach to computer-based technologies. This means circumventing the program's clearly defined application scenarios and predefined settings and devising one's own and more unrestricted processing chains and aesthetics.

In my work, I am involved with the free application of digital image processing methods. I experiment with the process of generating and manipulating image data and seek alternative aesthetics and forms of expression. These might also possibly evoke familiar pictorial paradigms and visual idioms, yet in terms of their conception and execution, they prove utterly different. I am interested in unconventional imaging and projection methods of virtual spaces onto the image surface. In addition, the creation of virtual objects and the question of their impact as well as the possibility of editing body geometries (models) and surface properties (textures) independently of one another constitute recurrent themes. Some works however raise quite fundamental issues about the nature of the digital image itself – topics such as for example its very nature, its lack of material essence and hence the question of its scalability as well as the exploitation and the reception of these digital artifacts.