Virtual Artifacts

  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D ArtifactTitle: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact
  • Title: 3D Artifact

Description

A series of fictitious 3D assemblages, based on free arrangement of found 3D library components.

The ongoing digital capture and representation of our environment is creating an ever-increasing quantity of individual information blocks and image components, which have become freely accessible and processable. In the past, sketches, collages, paintings and sculptures were primarily created with the aid of analogue design materials, whereas today we deal with a much larger pool of material-independent resource elements that can be isolated, distorted, textured and recombined at will, by means of digital visual processes. That is the context in which this coursework is to be understood. After an introduction to the 3D graphics program Cinema 4D, the students were asked to put together a collection of various editable 3D models, which were to be taken from freely accessible digital 3D libraries. All 3D models were subsequently checked for possible processability and, as far as possible, broken down into their individual geometric and textural elements. In the final step, a selection of extracted components were to be rearranged and combined to form freely invented and surreal 3D assemblages. In addition to teaching 3D graphics via use of the program Cinema 4D as an example, the aim was to demonstrate and encourage experimental composition techniques, based on free arrangement of digital elements.

Images & Captions

Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Célia De Bernardini
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Valentin Rey
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Yannick Claessens
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Sébastien Fasel
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Diane Stierli
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Marcelo Rovira Torres
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Marcelo Rovira Torres
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Damien Humair
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Manuela Schönenberger
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Bastien Jeandrevin
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Julia SandgrenStudent: Diane Stierli
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Diane Stierli
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Mattia Pretolani
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Diane Stierli
Teaching Module: Virtual ArtifactsTeaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Harold Macdonald
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Christophe Pittet
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Mattia Pretolani
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Jonathan Perret
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Sébastien Fasel
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Antoine Béguin
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Javier Ruiz
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Jakob Hallquist
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Valentin Rey
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Jakob Hallquist
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Marcelo Rovira Torres
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Harold Macdonald
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Marcelo Rovira Torres
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Dan Relecom
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Marcelo Rovira Torres
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Patrick Pregesbauer
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Jonathan Perret
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Christophe Pittet
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Sébastien Fasel
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Christophe Pittet
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Sébastien Fasel
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Marcelo Rovira Torres
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Anna Eriksson
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Javier Ruiz
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Sarah Ramirez
Teaching Module: Virtual Artifacts
Technique: Computer rendering
Semester: Spring 2017
Student: Yannick Claessens