Linard, Kesch, D'Esan. 2016
With digital media exerting a decisive influence on our contemporary environment, our view of the world is undergoing constant changes. The digital indexing and coverage of places and landscapes is steadily rising – places far off the beaten track can easily be viewed online. It is possible to adopt endless virtual positions and perspectives - a feat which is nearly impossible to replicate in the body-oriented material world. Using search queries and roaming virtually among landscapes, we increasingly develop a three-dimensional likeness of our world – a parallel world, in which we electronically locate path systems, points of view and visual axes as well as record and store image views of discovered materials.
The pictorial work created under the name "Linard Kesch D'Esan" is an experiment in the visual representation of 3D data and aims to relocate the genre of abstract landscape painting to the digital workspace. The starting point of this work was 3D data of the topography of mountain fragments from the Engiadina, taken over directly from Google Earth. All the photorealistic image textures were removed and the 3D models finally rendered as an image.
The aim was to create an atmospheric and abstract image of a landscape with the use of digital image processes that do not simply try to imitate a photographic representation, but rather, as is the case in painting, endeavour to create their own reality. All the images were calculated in their entirety on the computer. No photographs were used. All the pictures have undergone various cycles of lighting calculations and therefore exhibit various levels of image tone values.