Computer and information technologies are increasingly shaping our environment. It has become ever more difficult to draw a clear line between what is virtual and what is real. Digital information and editing technologies continuously condition us as to how we perceive, understand, structure and transform our environment and how we express ourselves within it. The aesthetics and forms of expressions that have arisen from this digital world keep intermittently penetrating our visual environment, not merely the virtual one, but they also leave a clear footprint on our physical and analogue environment.
The present work focuses on this as its topic. It uses the texture mappings, borrowed from a digital 3D rendering imaging technique, and aims to translate this concept into physical space, using a projector and photography. No subsequent image editing tools have been applied during the creation of the images, they are based solely on photographic prints. A series of spatial fragments from a working and living space at the Eglistrasse in Zurich will serve as a case study. They were illuminated with two-dimensional image textures during the night and subsequently photographed. It is a dialogue with space and surface, the suspension of aligning space lines and the creation of a “devitalizing space“, the representation and effect of which is not unequivocally attributable to either the real or the virtual.
By means of this technique from the domain of 3D rendering, image textures are stretched (mapped) onto virtual 3D bodies, to thus simulate both their surface conditions as well as their spatial depth effect.]